Visual Communication - Bachelor

Sketchy.Live is a cheeky digital sidekick that intercepts impulse online purchases before they happen. Blending humour, empathy, and AI, it transforms the act of spending into a moment of reflection, turning hesitation into empowerment. Through animated characters, gamified savings, and smart habit tracking, Sketchy.Live reimagines digital financial control as a playful and self-aware experience for the modern consumer.

Sketchy.Live is a gamified impulse purchase intervention tool disguised as a cheeky shopping companion.
Australians spend around $44 a week on impulse buys, more than $2,200 a year each, adding up to over $47 billion nationwide. Gen Z and late Millennials are especially caught in this cycle, surrounded by flash sales, TikTok hauls, and algorithmic temptation loops. Research shows these purchases are often driven by emotion rather than need, yet most budgeting apps focus on numbers instead of behaviour. Created in response, Sketchy.Live tackles the emotional triggers behind impulsive spending, speaking to users’ self-awareness through humour, reflection, and human connection rather than guilt or restriction.
And yes, the cat actually talks! Say hi at sketchy.live
Designed to help users pause before impulsive online purchases, Sketchy intervenes at checkout with humour, empathy, and conversation. Through AI-powered dialogue, he engages users in short reflective chats that explore intent and emotional state before they commit to buying.
At its core are two animated characters, Sketch the witty cat and Blinky the energetic alarm, who embody the app’s playful personality. Each successful intervention rewards users with Tuna Bucks, a symbolic token that replenishes the small thrill of a purchase through achievement rather than consumption.
By blending real-time AI interaction, habit tracking, and state-based animation, Sketchy.Live transforms financial hesitation into empowerment. It reframes control not as restriction, but as a creative act of self-awareness that makes restraint feel satisfying, personal, and even a little fun.
Max is a multidisciplinary designer and creative technologist studying Visual Communication Design at QUT. His work explores the intersection of design, AI, and human behaviour, blending storytelling, interactivity, and speculative futures to challenge how people engage with technology and emotion.